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Wednesday 19 October 2016

What is UART serial communication? how it is different from parallel communication?

Serial Communication

Before proceeding to further discussion on serial communication, let's take a brief intro for the parallel communication.

Parallel vs. Serial

Parallel interfaces transfer multiple bits at the same time. They usually require buses of data - transmitting across eight, sixteen, or more wires. Data is transferred in huge, crashing waves of 1’s and 0’s.
Parallel Generalization 
An 8-bit data bus, controlled by a clock, transmitting a byte every clock pulse. 9 wires are used.
Serial interfaces stream their data, one single bit at a time. These interfaces can operate on as little as one wire, usually never more than four.
Serial Generalization 
 Parallel communication certainly has its benefits. It’s fast, straightforward, and relatively easy to implement. But it requires many more input/output (I/O) lines.you know that the I/O lines on a microprocessor can be precious and few. So, we often opt for serial communication, sacrificing potential speed for pin real estate.

Asynchronous Serial

Over the years, dozens of serial protocols have been crafted to meet particular needs of embedded systems. USB (universal serial bus), and Ethernet, are a couple of the more well-known computing serial interfaces. Other very common serial interfaces include SPI, I2C, and the serial standard we’re here to talk about today. Each of these serial interfaces can be sorted into one of two groups: synchronous or asynchronous.
A synchronous serial interface always pairs its data line(s) with a clock signal, so all devices on a synchronous serial bus share a common clock. This makes for a more straightforward, often faster serial transfer, but it also requires at least one extra wire between communicating devices. Examples of synchronous interfaces include SPI, and I2C.
Asynchronous means that data is transferred without support from an external clock signal. This transmission method is perfect for minimizing the required wires and I/O pins, but it does mean we need to put some extra effort into reliably transferring and receiving data.

Rules of Serial

The asynchronous serial protocol has a number of built-in rules - mechanisms that help ensure robust and error-free data transfers. These mechanisms, which we get for eschewing the external clock signal, are:
  • Data bits,
  • Synchronization bits,
  • Parity bits,
  • and Baud rate.
The protocol is highly configurable. The critical part is making sure that both devices on a serial bus are configured to use the exact same protocols.

Baud Rate

The baud rate specifies how fast data is sent over a serial line. It’s usually expressed in units of bits-per-second (bps). If you invert the baud rate, you can find out just how long it takes to transmit a single bit. This value determines how long the transmitter holds a serial line high/low or at what period the receiving device samples its line.
The only requirement is that both devices operate at the same rate. One of the more common baud rates, especially for simple stuff where speed isn’t critical, is 9600 bps. Other “standard” baud are 1200, 2400, 4800, 19200, 38400, 57600, and 115200.
The higher a baud rate goes, the faster data is sent/received, but there are limits to how fast data can be transferred. You usually won’t see speeds exceeding 115200 - that’s fast for most micro-controllers. Get too high, and you’ll begin to see errors on the receiving end, as clocks and sampling periods just can’t keep up.

Framing the data

Each block (usually a byte) of data transmitted is actually sent in a packet or frame of bits. Frames are created by appending synchronization and parity bits to our data.
Serial Packet 

Data chunk

The real meat of every serial packet is the data it carries. We ambiguously call this block of data a chunk, because its size isn’t specifically stated. The amount of data in each packet can be set to anything from 5 to 9 bits. Certainly, the standard data size is your basic 8-bit byte, but other sizes have their uses. A 7-bit data chunk can be more efficient than 8, especially if you’re just transferring 7-bit ASCII characters.
After agreeing on a character-length, both serial devices also have to agree on the endianness of their data. Is data sent most-significant bit (msb) to least, or vice-versa? If it’s not otherwise stated, you can usually assume that data is transferred least-significant bit (lsb) first.

Synchronization bits

The synchronization bits are two or three special bits transferred with each chunk of data. They are the start bit and the stop bit(s). True to their name, these bits mark the beginning and end of a packet. There’s always only one start bit, but the number of stop bits is configurable to either one or two (though it’s commonly left at one).
The start bit is always indicated by an idle data line going from 1 to 0, while the stop bit(s) will transition back to the idle state by holding the line at 1.

Parity bits

Parity is a form of very simple, low-level error checking. It comes in two flavors: odd or even. To produce the parity bit, all 5-9 bits of the data byte are added up, and the evenness of the sum decides whether the bit is set or not. 

For example, assuming parity is set to even and was being added to a data byte like 0b01011101, which has an odd number of 1’s (5), the parity bit would be set to 1. Conversely, if the parity mode was set to odd, the parity bit would be 0.

Parity is optional, and not very widely used. It can be helpful for transmitting across noisy mediums, but it’ll also slow down your data transfer a bit and requires both sender and receiver to implement error-handling (usually, received data that fails must be re-sent).

9600 8N1 (an example)

A device transmitting the ASCII characters ‘O’ and ‘K’ would have to create two packets of data. The ASCII value of O (that’s uppercase) is 79, which breaks down into an 8-bit binary value of 01001111, while K’s binary value is 01001011. All that’s left is appending sync bits.
It isn’t specifically stated, but it’s assumed that data is transferred least-significant bit first. Notice how each of the two bytes is sent as it reads from right-to-left.
"OK" Packet
Since we’re transferring at 9600 bps, the time spent holding each of those bits high or low is 1/(9600 bps) or 104 µs per bit.

For every byte of data transmitted, there are actually 10 bits being sent: a start bit, 8 data bits, and a stop bit. So, at 9600 bps, we’re actually sending 9600 bits per second or 960 (9600/10) bytes per second.

Wiring and Hardware

A serial bus consists of just two wires - one for sending data and another for receiving. As such, serial devices should have two serial pins: the receiver, RX, and the transmitter, TX.
Serial Wiring

case study 

Baud Rate Mismatch

Baud rates are like the languages of serial communication. If two devices aren’t speaking at the same speed, data can be either misinterpreted, or completely missed. If all the receiving device sees on its receive line is garbage, check to make sure the baud rates match up.

Baud Mismatch


Bus Contention

Serial communication is designed to allow just two devices to communicate across one serial bus. If more than one device is trying to transmit on the same serial line you could run into bus-contention.
Bus contention example 
 Two devices trying to transmit data at the same time, on the same line, is bad! At “best” neither of the devices will get to send their data.

It can be safe to connect multiple receiving devices to a single transmitting device. Not really up to spec, but it’ll work.
Safe but iffy implementation of one transmitter/two receivers 
 
 NOTE: In general - one serial bus, two serial devices!
 

Wednesday 12 October 2016

what is spi and how it is different from serial commmunication?

Serial Peripheral Interface (SPI)

The Serial Peripheral Interface (SPI) bus is a synchronous serial communication interface specification used for short distance communication, primarily in embedded systems.

Before going further in to the discussion on the SPI, let's take a look at Asynchronous serial interface and its drawbacks.

  • Asynchronous means that data is transferred without support from an external clock signal. This transmission method is perfect for minimizing the required wires and I/O pins, but it does mean we need to put some extra effort into reliably transferring and receiving data.
  • A common serial port, the kind with TX and RX lines, is called “asynchronous” (not synchronous) because there is no control over when data is sent or any guarantee that both sides are running at precisely the same rate.
To work around this problem, asynchronous serial connections add extra start and stop bits to each byte help the receiver sync up to data as it arrives. Both sides must also agree on the transmission speed (such as 9600 bits per second) in advance. Slight differences in the transmission rate aren’t a problem because the receiver re-syncs at the start of each byte.
Asynchronous serial waveform 
Asynchronous serial works just fine, but has a lot of overhead in both the extra start and stop bits sent with every byte, and the complex hardware required to send and receive data. And as you’ve probably noticed in your own projects, if both sides aren’t set to the same speed, the received data will be garbage. This is because the receiver is sampling the bits at very specific times.

For more detailed discussion on serial communication please see Serial Communication

SPI

SPI is a “synchronous” data bus, which means that it uses separate lines for data and a “clock” that keeps both sides in perfect sync. The clock is an oscillating signal that tells the receiver exactly when to sample the bits on the data line. This could be the rising (low to high) or falling (high to low) edge of the clock signal; the datasheet will specify which one to use. When the receiver detects that edge, it will immediately look at the data line to read the next bit

  • The SPI bus can operate with a single master device and with one or more slave devices.
  • If a single slave device is used, the SS pin may be fixed to logic low if the slave permits it. Some slaves require a falling edge of the chip select signal to initiate an action.

Data transmission

To begin communication, the bus master configures the clock, using a frequency supported by the slave device, typically up to a few MHz. The master then selects the slave device with a logic level 0 on the select line.

During each SPI clock cycle, a full duplex data transmission occurs. The master sends a bit on the MOSI line and the slave reads it, while the slave sends a bit on the MISO line and the master reads it. This sequence is maintained even when only one-directional data transfer is intended.
  • Transmissions normally involve two shift registers of some given word size, such as eight bits, one in the master and one in the slave; they are connected in a virtual ring topology. 
  • Data is usually shifted out with the most-significant bit first, while shifting a new least-significant bit into the same register. At the same time, Data from the counterpart is shifted into the least-significant bit register. 
  • After the register bits have been shifted out and in, the master and slave have exchanged register values. If more data needs to be exchanged, the shift registers are reloaded and the process repeats. 
  •  Transmission may continue for any number of clock cycles. When complete, the master stops toggling the clock signal, and typically deselects the slave.

Clock polarity and clock phase

  • At CPOL=0 the base value of the clock is zero, i.e. the idle state is 0 and active state is 1.
    • For CPHA=0, data are captured on the clock's rising edge (low→high transition) and data is output on a falling edge (high→low clock transition).
    • For CPHA=1, data are captured on the clock's falling edge and data is output on a rising edge.
  • At CPOL=1 the base value of the clock is one (inversion of CPOL=0), i.e. the idle state is 1 and active state is 0.
    • For CPHA=0, data are captured on clock's falling edge and data is output on a rising edge.
    • For CPHA=1, data are captured on clock's rising edge and data is output on a falling edge.

 

Multiple slaves

There are two ways of connecting multiple slaves to an SPI bus:
  • In general, each slave will need a separate SS line. To talk to a particular slave, you’ll make that slave’s SS line low and keep the rest of them high (you don’t want two slaves activated at the same time, or they may both try to talk on the same MISO line resulting in garbled data). Lots of slaves will require lots of SS lines;
alt text

  •  On the other hand, some parts prefer to be daisy-chained together, with the MISO (output) of one going to the MOSI (input) of the next. In this case, a single SS line goes to all the slaves. Once all the data is sent, the SS line is raised, which causes all the chips to be activated simultaneously. This is often used for daisy-chained shift registers and addressable LED drivers.
alt text 
Note that, for this layout, data overflows from one slave to the next, so to send data to any one slave, you’ll need to transmit enough data to reach all of them. Also, keep in mind that the first piece of data you transmit will end up in the last slave.

Advantages of SPI:

  • It’s faster than asynchronous serial
  • The receive hardware can be a simple shift register
  • It supports multiple slaves

Disadvantages of SPI:

  • It requires more signal lines (wires) than other communications methods
  • The communications must be well-defined in advance (you can’t send random amounts of data whenever you want)
  • The master must control all communications (slaves can’t talk directly to each other)
  • It usually requires separate SS lines to each slave, which can be problematic if numerous slaves are needed.
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